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Status Effects Guide

In Naruto-Online there are quite a few status effects, special skills and abilities. While some of them are self explanatory, some are more confusing. Below you can find a short explanation to each effect and what it does. Except Poison and Ignition all debuffs only last one turn.

Crowd ControlDebuffsSpecial AbilitiesChases
Crowd Control Description
Acupuncture Forbids to cast Mystery skill, also cancels any current Mystery skill if casted.
Blindness Affected ninja cannot use standard attacks.
Chaos Affected ninja attack their own team.
Immobile Affected ninja cannot perform any action.
Interruption Cancels Mystery skill, if opponent has more speed it’s possible the cancel fails.
Paralysis Affected ninja cannot use chases
Sleeping Affected ninja cannot perform any action, this effect can get cancled if target is attacked.
Debuff Description
Ignition Affected ninja cannot be healed, will receive damage at the end of the turn.
Poison Affected ninja will receive damage at the end of the turn. Poison can be stacked up to 4 times (damage will be added together)
Tag Some ninja change their skill if opponent is under Tag effect (Hidan, Konan). Also reduces defense and resistance by 30%.
Special Ability Description
Buff Element Increases Stats of a Wind, Fire, Earth, Water or Lightning character.
Chakra Drain Reduces opponents chakra.
Chakra Recovery Recovers teams chakra.
Cleanse Removes Debuffs on own team.
Clones Creates Clones, Puppets, Summons or similiar.
Decrease Taijutsu, Ninjutsu,
Resistance, Defense
Decrease opponents Res, Def, Tai, Nin
Disperse Remove Buffs on opponents team.
Double Attack Standard attack will be used twice per turn.
Healing Has a Healing ability.
Immune to Chase Immune to chases
Immune to Debuffs Immune to Debuffs
Immune to Ninjutsu Immune to Ninjutsu damage (Mixed damage Tai+Nin still works)
Increase Combo, Critical Hit,
Defense, Ninjutsu,
Resistance, Taijutsu
Increase own teams Combo, Crit, Def, Nin, Tai, Res
Lifeleech Recovers HP with Taijutsu/Ninjutsu damage.
Revive Revives himself or other ninjas.
Shield Creates a Shield which absorbs damage.
Taunt Makes the opponent attack the ninja with Taunt.
Chase Create Chase Pursuit Chase
10 Combo
16 Combo
High Combo
Does a high combo hit. Chases a high combo hit
Knockdown Knockdown the opponent Chases the Knocked Down enemy
Repulse Repulse the opponent (Repulse may cause damage to rear rank) Chases the Repulsed enemy
Low Float Cause Low Float to the opponent Chases the Low Floated enemy.
High Float Cause High Floated to the opponent Chases the High Floated enemy.

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